I. To register, click on "profile" to the bottom right of the cbox.
II. Match your cbox name with your ooc account's display name.
III. Alcryst is home to any and all, so please refrain from ignoring or excluding guests and members or forming cliques.
IV. No IC soliciation or advertisement.
V. It is impolite to pressure someone into posting if it seems to make them uncomfortable. Err on the side of caution whenever unsure.
VI. To let someone know you posted for them, please tag them in your thread so they receive proper notification, rather than alerting them each time with the cbox.
VII. If you feel ignored, do your best to involve yourself in the conversation. Should you still seem excluded despite your true efforts, message a staff member or use our Grievances board so we can help ensure this doesn't happen again, to you or anyone else. A friendly community is important to us! Don't worry, we will always be discreet and professional.
VIII. We are all friends and certainly want to share with one another, but please keep awkward topics to more appropriate areas, like Palaver, an instant messenger, or private messaging, whenever possible. Though there's no black-and-white description, such conversations may be overly personal, particularly dark or depressive, uncomfortably vulgar, clearly one-sided or unappreciated, highly controversial like religion or politics, combative, exclusive, or otherwise cause a sense of tension.
IX. If a guest or new member has a question, try to cite sources when answering (such as a link to an official thread) or let a staff member handle it. We don't want incorrect information passed along!
X. Should a troll or troublemaker post in the cbox, ignore them and promptly message a staff member so we can ban them. It's key that you don't respond to them! That just feeds the nasty little creatures.
XI. Don't ask a staff member to perform a staff task through the cbox. Task requests should be made through Invocation. Feel free to alert staff when you first post a new Invocation thread, though, as they might've missed it.
The golden rule is simple:
Treat everyone with the respect you desire.
Don't pester, pressure, or push...
And treat everyone with a smile. :)
I. You may post any Alcryst-related promotions in the adbox. This includes but is not limited to: plots, roleplay threads, IC or OOC contests/games, occupational services, wanted ads, shop sales, art/code requests/sales, herds, guilds, and anything else that requires other members to participate or view.
II. The adbox may only be used for advertisement. You may not respond in the adbox nor may you discuss its content in the cbox. Feel free to make use of threads and PMs to converse on the topic.
III. Advertisements must be posted by the account most logically related to them. For example, a stand sale would be posted by the merchant's account.
IV. There is a limit of 1 post per collective advertisement, meaning you have 256 characters to convey your message and may not continue onto a 2nd post. This includes links. Note: you can remove board/thread names from the end of Alcryst URLs and they will still function so long as the ID number is intact. For example, http://alcryst.forums.net/board/1 is a functioning link despite the removal of the board name.
V. The adbox shows up to 20 posts. There may only be 1 visible post advertising the same event at a time. Therefore, you may repost the same promotion once your original post expires. You may also delete and repost your advertisement, effectively bumping it to the top, once a week at most.
VI. To delete a post, click on the X to the far right of your post. To edit one, hover your cursor over your post and select the "edit" option that appears. Deleted posts disappear immediately without confirmation and are not retrievable. Edited posts say [edited] to the left of their timestamp.
VII.Classifieds contains a comprehensive list of what may be advertised as well as additional solicitation options.
central standard time [follows daylight savings]
Winter until ##/##/##
Winter has frosted Alcryst like the cold blush of a corpse, hardening every surface with frigid ice searing through the depths of its heart. The plants are lethargic and slow, the sky is desaturated and dull, and the wind is a violent gale ripping apart flesh and soil alike.
malesuada fames ac turpis egestas. Vestibulum tortor quam, feugiat vitae, ultricies eget, tempor Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Vestibulum tortor quam, feugiat vitae, ultricies eget, tempor sit amet, ante. Donec eu libero sit amet quam egestas semper. Aenean ultricies mi vitae est. Mauris placerat eleifend leo. Suggest our next OTM category here!
malesuada fames ac turpis egestas. Vestibulum tortor quam, feugiat vitae, ultricies eget, tempor Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Vestibulum tortor quam, feugiat vitae, ultricies eget, tempor sit amet, ante. Donec eu libero sit amet quam egestas semper. Aenean ultricies mi vitae est. Mauris placerat eleifend leo. Suggest a new featured thread here!
Welcome to the relaunch of Alcryst! Every system has been polished and inch scoured to ensure the site is sleek, pristine, and ready for our members! To any returning members, it's wonderful to see you again, and to all new members, we cannot wait for you to join our family.
A realistic horse SIM featuring beautiful art, a wide variety of options, and unparalleled detail
Please click each to vote daily
Theme and coding credit to Brady of Alcryst.
Logo and board header images created by Ruanly of DeviantArt.
Concept and content credited to Brady of Alcryst.
Membergroup icons created by Steamfaun & MagpieOnMars of DeviantArt.
All posts, characters, and individual content credited to their corresponding roleplayer.
An equine soul is bound deeply with nature. It is more vibrant, flexible, and free than what fabricates a human. For horses, death is not the only end. Where the tunnel travels to the final light, it splits into another option: rebirth. If hungry for another breath, the path to another life awaits, though a piece is always left behind... and whatever remains will never be the same.
Both wild and tamed horses may be reborn if they meet the below requirements, which also determine the tier they qualify for. Each tier offers different benefits, creating a more powerful equine with every progression. Tiers must be consecutive; none may be skipped, no matter the criteria you meet.
Tiers are deduced by a total number of points, rewarded from the following factors:
Age. Experience nurtures durability.
1-7 years = 0
8-20 years = 1
21-30 = 2
31 - 39 = 3
40+ = 4
Total Potential: 4
Spirits. The proximity of monetary spirits energizes the soul.
Every 250 spirits currently in the account earns 1 point.
Total Potential: Unlimited
Stats. Higher collective vitality increases its capacity for further gain.
Every 150 overall stats earns 1 point.
Total Potential: 11
Sensory powers. The presence of magic breeds magic.
Every level 1 power = 1
Every level 2 power = 2
Every level 3 power = 3
Every level 4 power = 4
Total Potential: 60
Domestication. The bond between human and horse forges an unparalleled force.
Every 30 days spent owned by the same human = 1
Total Potential: Unlimited
Reborn horses are able to briefly possess various vessels, during which their normal host is left in stasis. Bodies in stasis appear prone, cannot be damaged or moved, and are oblivious to all surrounding them.
Possession allows full control of the temporary host. If the vessel is a creature or clone (as found in Russet Aperture), the reborn will experience their thoughts, feelings, physical sensations, vision, sounds, and be able to control their movements and dialogue. For all other types of hosts, the reborn may hear and see anything in its vicinity and be able to emit a ghostly whisper into the air, though it is not strong or particularly clear. There is no specific sign that something is possessed. They are indistinguishable from the regular host, though creatures/clones can be more difficult to impersonate as it requires successful mimicry of their normal behavior.
The reborn may only possess vessels present in the same thread and may not take their temporary host outside of the original thread.
If the host is not a creature or clone, it will die once the reborn has left it, as its weak lifeforce is consumed by the more dominant conscience.
There are signs that a horse has been reborn, their intensity increasing with each ascension, as described below. However, one constant signal, regardless of level, is nature's repulsion as the soul takes steps deeper into the unnatural. More docile creatures will balk from their presence and vegetation will slowly creep away. Should a reborn linger too long, they will eventually be left in a circle of dirt and stone, devoid of any living entity. Should they remain even longer, the barren zone will become permanent, the otherworld aura hanging too heavily in the air to ever return to Adoyne's embrace.
As the reborn ascend, they retain the powers of all previous tiers. The below categories describe their point prerequisites, what they can possess, how long they can possess it, the abnormal signs experienced in their proximity, and their powers (if any):
Whisp: 10 points
Plants, boulders, and other parts of nature that are not creatures or clones.
Lasts 1 post per thread.
Causes a distinct shiver down the spine of anyone they touch.
Specter: 30 points
Lasts 3 posts per thread.
An unsettling scent clings to them, no identifiable odor to it, simply the smell of something off.
Communicate telepathically with any other reborn in the same thread, regardless of their tier.
Wraith: 75 points
Lasts 5 posts per thread.
Capable of 2 possessions at once.
Hoofbeats echo as if always within a cavern.
When viewed with peripherals, the details of their face blur and shift but immediately clarify if you look at them head-on, breeding uneasiness and uncertainty.
Speak with the dead. Though there are no limitations when speaking with NPCs or your own deceased, you may not speak to another character or NPC associated with them unless given permission by their roleplayer.
Divine: 150 points
Lasts 1 full thread.
Capable of up to 3 possession at once.
Can no longer reproduce.
Does not have a heartbeat.
The suns no longer deign to shine on the divine, rejecting how unnatural they have become; divines are in perpetual shade no matter the weather, like an inverted spotlight. There are no clouds over their head or other obstruction blocking the light, simply a circle of dim shadow around them.
Summon up to 5 ghosts for 1 full thread. Ghosts do not have a specific form and slip between a gaseous and nearly solid state. They are able to briefly hold and move objects, disorient those they pass through, and are capable of both hearing and speaking. They are not sentient and function more as drones controlled by their divine.
No longer need to eat, breathe, sleep, drink, or otherwise maintain normal mortal upkeep.
In addition to meeting a specific tier's requirements, you must also wait 30 days between each ascension.
Every tier ascension requires its own death. Cause of death must be from another's actions, such as defeat in a battle or assassination. Suicide, accident, and natural death are not sufficient, as the gods demand dignity as a fallen warrior.
To ascend for the 1st time or progress into a higher tier, post in Invocation with a link to whichever thread contains your character's IC death and how many points you have. Staff will check your mini-profile to verify your age, spirits, stats, sensory powers, and ownership certification's post date. If you are ascending to tier 2-4, also link to your last ascension thread in Completed to prove it has been at least 30 days. If you have met all requirements satisfactorily, staff will then add your new tier name below the membergroup icon in your mini-profile.
If your character is killed as a specific tier and no longer has the points to meet their current tier's requirements, as they may have spent spirits since their last ascension or otherwise lowered their points, they will retain their current tier rather than descending.
You have 7 days from your character's IC death to initiate rebirth. After this period, your only options are a final death or normal revival in either Abeyant Spire (wild horses) or Malefic Catacomb (tamed horses). Revived horses may initiate rebirth during a later death.
When a tamed horse is reborn, it still belongs to the same owner.
The divine are commonly compared to pagan gods, their many exaggerated folk tales evoking fear and reverence. Little is known of their kind, colloquial facts derived from rare encounters and ignorant observations alone. In the past, superstitious individuals formed religions akin to cults, small sects worshiping and even sacrificing in a divine's name. Of course, while divines are not truly deities, many of them encourage this propaganda for their own advantage.
Due to the mystery surrounding the reborn in general, their powers are greatly embellished. It is generally believed that the reborn can possess other horses, leading to unease when another equine is acting unusual and once even inciting a string of unofficial exorcisms.
Other incorrect old wives' tales that have spun across eras is the belief that the reborn require darkness, lending many a feeling of false security in the daylight, or that they must feed on equine flesh to survive. Of course, nightmarish stories generate endlessly, each new one worse than the last--that their touch damns your soul, that looking into their eyes can paralyze you, that the gods sent them as a curse for sins... whatever elicits terror is always the rumor that spreads farthest.
Few will speak the name of the dead, fearing it will wake them and ruin a loved one's peace, or that it will draw the attention of a malicious spirit.
Though their true name is reborn, oftentimes they are called the undead or simply the dead. It has spun the proverb "the dead are listening," a general warning to keep clandestine conversations quiet.
The barren circle left behind by a lingering reborn is declared haunted and considered bad luck to pass through.